Summary
Project Breakdown
Group Project - 5 weeks, halftime
Top down, ortographic perspective
Puzzle game developed for mobile
Created in Unity
Level Design
Nutthamon Tantipayak
Alva Liljekvist
Programming
Nils Ek
Hanna Laucis
Jacob Jansson
Martin Furuberg
Sebastian Hoikkaniemi
Procedural Art
Axel Skald Ljungblom
Marcus Mellström
Art
Matilda Ellow
Wiliam Widvall
Linnea Hallenblom
Petronella Jonasson
Narrative
Venture deep into the unknown depths of the Nine Circles of Hell in search of your lost loved one, and uncover the truth behind her disappearance.
Arc of Euclid weaves together the classic descent of Dante’s Inferno with Euclid’s Elements, exploring love as an abstract force shaped by symmetry, geometry, and fate.
Gameplay
The project uses an orthographic top-down perspective to seamlessly merge puzzle and level design, subverting player expectations through interactables that dynamically alter the geometry of the space.
Core level elements include levers and moving platforms, line-of-sight-based enemies, ranged arrows for combat, and environmental hazards such as pitfalls and path-driven fire traps.
Each player movement advances the entire system, enemies and hazards move in turn, creating a dynamic, turn-based puzzle experience that encourages planning ahead before committing to a path.
My Contributions
Designed levels 5-9, based on the themes of the Circles of Hell:
Anger
Heresy
Violence
Fraud
Betrayal
Set dressing
Wrote and directed the game’s narrative
Level Design Pipeline
As the game heavily relied on it’s orthographic perspective, designing levels from a top down perspective did not work out. As such, I used Figma to create my designs using the same orthographic perspective. These illustrations helped immensly when implementing the levels in Unity.