Summary


Occult Suppression Force is a first-person shooter where players control an OSF recruit tasked with shutting down illegal nightclubs operated by occult wizards practicing the forbidden art of pixie dust magic.

Adaptive Difficulty

The game features an adaptive difficulty system. When players first enter the game, they begin aboard the OSF Orbital Station, where they can visit a shooting range and engage with other onboarding elements. As they explore the station, they eventually reach the drop-pod room, where they can choose which nightclub to raid first.

After completing a successful raid, the player returns to the Orbital Station Hub. Each subsequent nightclub raid becomes more challenging than the previous one.

Designing the levels around this adaptive difficulty system required each level to support three different difficulty variations. For example, if a player enters the nightclub ARCADIA first, it will be easier than if they encounter it as the last of the three clubs. This entire system was built within our custom engine using its visual scripting framework.

Project Breakdown

  • Group Project - 14 weeks, halftime

  • First Person Shooter

  • Created in our own engine “Spare Parts”

Development Screenshots

Level Design
Sofia Eriksson
Alva Liljekvist
Elvin Scheffold


Programming
Jacob Ahnstedt
John Lundström
Zakk Norman
Sebastian Hoikkaniemi
Viktor Junell
Oscar Andersson

Procedural Art
Axel Skald Ljungblom
Marcus Mellström


Art
Tim Blom
Matilda Ellow
Xander Jemide
Bethan Parsons


Music
Ragnar Helgi Halldórsson

Narrator
Marcus Lembke

SFX
Soundsnap

Gallery

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