Naomi
A pvP map designed in and for Diabotical Rogue
Summary
Project Breakdown
Solo project - 4 weeks, halftime
Player vs. Player arena shooter map
Created in Diabotical Rogue’s in-game map editor
Naomi is a first person PvP map designed and playtested in Diabotical Rogue. This project brought me back to when I first started designing PvP maps in Halo 3 and Reach using Forge. It was nostalgic, but also a great design challenge.
Design Highlights
9 unique sections: 4 spawns, 4 skirmish zones, 1 center room
Designed for asymmetry, flow, and fast-paced PvP
3 main height levels to support different character mobility
Strategic spaces built around sniper, SMG, and grenade launcher weapons
23 custom callouts to support team comms
Two-way teleporters for high-speed map traversal
Each week, I playtested and iterated based on feedback and metrics. I focused on architectural readability over set dressing, using angled geometry to improve movement and create natural chokepoints.